Bezier spline curves

One of the fathers of Geometric Design, the French engineer Pierre Etienne Bezier (1910- 1999), worked for the French car company Renault. In his honor, let us look into designing a car.
How about this?
Admittedly a rough first draft, this three-dimensional model was created by choosing certain points and connecting them by straight lines (created in xfig).

It is easily described by 28 points and the corresponding lines connecting them. It is easy to draw since the computer can fill in the lines for us. Because of that, it is easy to manipulate (eg. rotate, scale, stretch, modify) in a CAD application by operating on the points.

You will likely object that it's a little, uhm, boxy and has all these pointy corners. We would prefer more roundness and smoothness overall. The aerodynmaics would be helped by this, too.

In trying to solve a difficult problem, a good first step is to consider a simpler problem. Let us first drop the third dimension and focus in on a small part of the above car design:

In fact, make it even simpler and consider only the cutout for the front wheel:

                         

It's very sharp and pointy, and we'd like to make it rounder. What round shapes do you know? Think of graphs of simple functions?

Well, a parabola (something like f(x) = x*x) is a simple round curve...

Let's consider the following picture. The blue line is similar to the car wheel cutout above. The red parabola passes through the corner points in a nice round shape.
The process of obtaining a polynomial curve that passes through prescribed points is called Lagrange Interpolation. (Thanks to Evgeny Demidov for the Applets.)
Move the three points into a configuration that resemples the wheel cutout from above and judge whether that might make a nice shape for our car?
With eight points (degree 7)

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