Science:
3rd
Graders Lesson
Topic: Properties
of Magnetism Lesson
Objectives 1. Students will be able to test
their knowledge about magnetic items by first
filling out the prediction sheet
of what items they believe are magnetic or not. Then
playing the Magnetic or
Not game to reveal the correct answers. 2. Students will gain knowledge
about
the key components of magnets from reading the
online book called Sticky Stuff.
They will show the knowledge they learned by
completing the Sticky Stuff worksheet
with 80% accuracy. 3. Students will connect information
about the properties of magnets found in the story
Sticky Stuff to the correct
answers from Magnetic or Not game to gain an
understanding of why those items
are magnetic and why they are not. Instructional
Technique: Students
will break into pairs sharing one computer and
follow the guide for further
instructions about the computer activity. Instructional
Materials: Print
out guide with instructions, website (Science for
Us)
https://www.science4us.com/elementary-physical-science/force-and-motion/magnets/,
a
prediction worksheet, recorded answers worksheet,
and Sticky Stuff worksheet. Theoretical
Perspective: The
lesson above will provide students with the
understanding of magnets. This
information is important because magnets are used in
everyday life such as
keeping the refrigerator closed, electric motors,
and credit cards. Children
need to understand properties of magnets to know how
they work in everyday
life. Procedure:
See more in depth
details in print out guide Introductory
Activity: Create a
KWL chart to address the student’s previous
knowledge and what they would like
to know about magnets. Steps: 1. Students will receive a
prediction
worksheet and they will fill out if they think the
metal items listed are
magnetic or not. 2. Students will break into pairs
and
be given one computer. 3. Students will be given a check
list to instruct them on how to navigate the
website. 4. Students will go to the classroom
website and click on the Science for Us link. 5. Students will then click on the
game Magnetic or Not and play it. The game consists
of 8 metal items that the
student will place in front of a magnet to see if it
is magnetic or not. If the
metal item is magnetic they put it in the magnetic
bin and if the metal item is
not magnetic they put it in the non-magnetic bin. 6. Students will record their
answers
on a worksheet while playing the game Magnetic or
Not. 7. Once they are finished they will
read
the story Sticky Stuff and fill in a worksheet. 8. The teacher will then collect
the
finished worksheet and students will continue to
play Magnetic or Not until
everyone is done. Closure: Once students are finished with
the
worksheet there will be a group discussion on their
findings followed by a
homework assignment to show their knowledge in a
real life setting. Adaptations: Pre select student pairs (one
advanced student and one developing student),
provide different variations of
the Sticky Stuff worksheet, and a print out of story
for students who work
better with a physical copy (highlighting, notes,
etc.). Homework: Students will take home a magnet
then find 10 items at home that are magnetic and 5
items that are not magnetic.
Then they will explain to the class the next day why
they think these items are
magnetic or not. Evaluation: 1. Students will test their
knowledge
about magnetic items by doing their homework. (Find
10 magnetic items and 5
non-magnetic) 2. Students will also complete the
learned section of the KWL chart by filling in the
properties magnetic items
have according to the story they read. 3. Students will use the knowledge
they gained from the story Sticky Stuff to explain
to the class why their
homework items are magnetic or not. Concerns/Questions:
1. How will a teacher monitor all
student activity on the computers to make sure they
are always on task? 2. Students may change their
answers
from wrong to right when playing the game for the
first time. |