Sample Lesson Plan
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Monetary Values

Grade 3

 

Lesson Topic or Theme:

The theme of this lesson is to provide a real world scenario of monetary situations in the classroom. This will enable a student to understand the value of money.

Lesson Objectives:

The student will be able to accurately solve 6 out of 10 quiz problems on Kahoot.com

Instructional Technique:

Will include whole group discussion, demonstration, and individualized work

Instructional Materials:

1.     Objects in the classroom store will include:

·      Pieces of gum

·      Pencils

·      Pencil Grips

·      Highlighters

·      Erasers

·      Binders

·      Sheets of paper

·      2 pocket folders

·      Books

2.     Price labels

3.     Whiteboard/marker

4.     $1 bill US legal tender

5.     25 copies of whole group handouts

6.     Clipboards

7.     Needed amount of electronic devices for class size (laptops/tablets)

8.     Website www.kahoot.com

9.     Overhead projector/smartboard

Theoretical Perspective:

Money is used in everyday life. It is crucial for students to know how to budget funds, rationalize purchases, and understand value of money. This lesson coincides with life outside the classroom.

 

 

Procedure:

A. Introductory Activity

1.     Gather students to the carpet for the start of our Math Lesson.

2.     Tell students that today we will be learning about the value of money and they will “buy” items in our classroom store.

3.     Pull $1 out of your pocket.

a.     Teacher: “What is this?” “How much is this worth?”

b.     When student answers, you will say that this is called “US Currency” Which means that this is money that we use to pay for things.

4.     Explain values of all coins

a.     Ex: a penny is .01

b.     Ex: Dime is .10

5.     Ask students what they already know about money or what they want to know about money to give you a general consensus of what needs to be taught.

6.     Now you will introduce the classroom store and what items cost in the store, by lifting up and displaying each object and telling students the price. (The price will be on a piece of paper right next to the object). The students should be aware that we will be pretending to buy things in our store.

 

B. Step-by-step

1.     Tell kids that you have $2.00 to spend in the store. Ask for suggestions on what to buy and record the objects and their prices on the board to keep track.

a.     Example: If a student suggests the teacher buys a book, you can tell them that it is not enough money because you only have $2.00 when a book is $5.00 (That is the price of the book in the store).

2.     Have the paper passer hand out the worksheet and a clipboard to each child.

3.     As a class, you will discuss each problem on the worksheet and work through each problem using the objects in the store as a visual aid.

4.     Send students back to their desks and grab the classroom laptops or tablets and log onto Kahoot.com (which they will already have had an account for previously).

C. Closure

1.     Teacher starts projector and pulls up online (Kahoot quiz)

2.     Have students’ login to the site and put in the quiz code to access the quiz.

3.     Once the class is ready we will start the quiz.

4.     Have students go through each question, and answer student questions by walking around classroom if necessary.

5.     Once students are done with the quiz, have them log off.

 

D. Adaptations for different learners (i.e. non-native speakers, struggling readers or math phobic learners, students with poor study skills)

·      The smartboard will be useful for students with vision problems.

·      The classroom store will be helpful for visual learners as they can conceptualize each object and its price.

·      The whole group work will be useful for students with attention disorders as they will be involved in the class with an engaging activity.

·      The Classroom store will also be helpful to non- native English speakers as they can picture the store products with the assigned values without having to read a long description on a worksheet.

·      The quiz game will help with struggling readers because the student is only required to choose a shape that corresponds with the question stated by the teacher.     

 

Evaluation:

A.   The results of the quiz will be available to the teacher after the students have finished their lesson.

B.    Since each student has their own login, the teacher can accurately assess which students did well understanding the lesson, and which students still need practice with monetary concepts.